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  • Computational Design : Technology, Cognition and Environments
    Computational Design : Technology, Cognition and Environments

    New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches.Design as both the process and product are changing due to the emergence and adoption of these new technologies.Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context.Do these new computational environments support or hinder design creativity?How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies.Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces.Understanding designers’ thinking in different environments is the key to design research, education and practice.This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied.It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I.The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality.To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era.Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years.The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature.The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.

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  • Cognition
    Cognition

    An engaging and relatable examination of how we perceive and interpret the world around us The study of human cognitive processes provides insight into why we act or react the way we do.Understanding cognition can help us understand ourselves and others and can even allow us to make educated predictions about future behaviors.In Cognition, 11th Edition, author Thomas Farmer updates this classic text with the latest advances in the field and more in-depth coverage of prominent topics.Expanded and refined throughout, this edition retains the breadth of scope and depth of detail that has made it the go-to text on the topic.Cognition emphasizes the link between conceptual cognitive psychology and real-world experience: case studies, current trends, and historical perspectives merge to provide a comprehensive understanding of core principles and theories.Discusses behavioral measures and overviews classical behaviorist paradigmsExtends the discussions of sensory transduction, procedural memory, and moreClarifies theories of attention and the distinction between controlled vs. automatic processing Includes self quizzes at the end of each chapter, plus updates to all chapters with new and revised content New to the 11th Edition: On average, each chapter includes three or four major points of revision aimed either at better explaining a particular process or theory or at bring the examination of cognitive processes up-to-date with current science.Practice questions for each chapter are available in formats suitable for both pen-and-paper use and digital use. Instructor resources are enhanced with new lecture presentation slides and chapter outlines annotated by the author to facilitate lecture design and delivery.

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  • Animal Cognition : Evolution, Behavior and Cognition
    Animal Cognition : Evolution, Behavior and Cognition

    Thoroughly updated for its third edition with the latest research in the field, this innovative text delivers an apt and comprehensive introduction to the rich and complex world of animal behaviour and cognition.Discover pivotal case studies and experiments that have irrevocably shaped how we view the psychological and social lives of animals and discover such key cognitive topics as memory, communication and sensory perception.Projecting an insightful scope into the cognitive world of animals, from considering the use of tools in birds to the dance communication system of the honey bee, Wynne and Udell analyse and explain the importance of the observations and studies that have led to the greater understanding of how animals learn, perceive social relations, form concepts, experience time and navigate space. Written by two leading researchers in the field, including the author of the best-selling popular science book Dog is Love, this textbook is a complete resource for students of animal cognition, animal behaviour or comparative psychology.

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  • Numerical Cognition
    Numerical Cognition

    Numerical Cognition: The Basics provides an understanding of the neural and cognitive mechanisms that enable us to perceive, process, and memorize numerical information. Starting from basic numerical competencies that humans share with other species, the book explores the mental coding of numbers and their neural representation.It explains the strategies of mental calculation, their pitfalls and their development, as well as the developmental steps children make while learning about numbers.The book gradually builds our understanding of the underlying mental processes of numeracy and concludes with an insightful examination of the diagnosis, etiology and treatment of dyscalculia. Written in an accessible manner, the book summarizes and critically evaluates the major psychological explanations for various empirical phenomena in numerical cognition.Containing a wealth of student-friendly features including end of chapter summaries, informative figures, further reading lists, and links to relevant websites, Numerical Cognition: The Basics is an essential starting point for anybody new to the field.

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  • Can stepping stones promote cognition?

    Yes, stepping stones can promote cognition by engaging both the body and mind. When individuals navigate through stepping stones, they are required to plan their movements, make decisions, and coordinate their actions, which can help improve cognitive functions such as problem-solving, spatial awareness, and memory. Additionally, stepping stones can provide sensory stimulation and feedback, further enhancing cognitive development. Overall, incorporating stepping stones into activities or environments can be a fun and effective way to promote cognitive skills.

  • Can stackable stones promote cognition?

    Stackable stones can potentially promote cognition by engaging the brain in problem-solving tasks, improving spatial awareness, and enhancing hand-eye coordination. The act of stacking stones requires focus, concentration, and planning, which can help stimulate cognitive functions. Additionally, the tactile experience of handling the stones can provide sensory feedback that may benefit cognitive development. Overall, incorporating stackable stones into activities or games can be a fun and beneficial way to support cognitive skills.

  • What is Immanuel Kant's theory on human cognition?

    Immanuel Kant's theory on human cognition is based on the idea that our knowledge of the world is not solely derived from sensory experience, but is also shaped by the mind's innate structures and categories. He argued that the mind actively organizes and interprets sensory input through concepts such as space, time, and causality. Kant believed that these innate structures, which he called "a priori" categories, are necessary for us to make sense of the world and form coherent knowledge. This theory of cognition is central to Kant's philosophy and has had a significant influence on the development of modern psychology and cognitive science.

  • 'By which impulses is cognition promoted in kindergarten?'

    Cognition is promoted in kindergarten through various impulses such as sensory experiences, hands-on activities, and social interactions. Sensory experiences, such as exploring different textures and materials, help children develop their cognitive abilities by engaging their senses and making connections between their experiences and the world around them. Hands-on activities, such as puzzles, building blocks, and art projects, encourage children to use their problem-solving skills and think critically. Social interactions with peers and teachers also promote cognition by providing opportunities for children to communicate, collaborate, and learn from each other. Overall, these impulses help to stimulate children's cognitive development and lay the foundation for future learning.

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  • Embodied Cognition
    Embodied Cognition

    Embodied cognition is a recent development in psychology that practitioners often present as a superseding standard cognitive science.In this outstanding introduction, Lawrence Shapiro sets out the central themes and debates surrounding embodied cognition, explaining and assessing the work of many of the key figures in the field, including Lawrence Barsalou, Daniel Casasanto, Andy Clark, Alva Noë, and Michael Spivey. Beginning with an outline of the theoretical and methodological commitments of standard cognitive science, Shapiro then examines philosophical and empirical arguments surrounding the traditional perspective, setting the stage for a detailed examination of the embodied alternative.He introduces topics such as dynamical systems theory, ecological psychology, robotics, and connectionism, before addressing core issues in philosophy of mind such as mental representation and extended cognition. This second edition has been updated and revised throughout and includes new chapters that both expand on earlier topics and that introduce new material on embodied concepts, preference formation, and emotion.Including helpful chapter summaries and annotated further reading at the end of each chapter, Embodied Cognition, Second Edition is essential reading for all students of philosophy of mind, psychology, and cognitive science.

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  • Comparative Cognition
    Comparative Cognition

    Integrating developments from psychology, ethology and neuroscience, this is an undergraduate introduction to cognitive processes across species.The authors merge classic studies and contemporary research to give students a full picture of the evolving field of comparative cognition.Engaging students in the discipline from its roots in animal learning and evolutionary biology through to current research, the chapters cover both controlled laboratory and comparative cross-species studies in the natural environment.This approach provides students with complementary ethological and neurobiological perspectives on cognition.Feature boxes encourage active and engaged learning, giving a deeper understanding of topics discussed in the main text.These are supported by end-of-chapter questions to check understanding and encourage wider thinking around topics.Online resources include solutions to questions in the book, advanced material, PowerPoint lecture slides and additional questions, all available at www.cambridge.org/cognition.

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  • DISTRIBUTED COGNITION
    DISTRIBUTED COGNITION


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  • Brain Technology in Augmented Cognition : Current and Future Trends
    Brain Technology in Augmented Cognition : Current and Future Trends

    Brain Technology in Augmented Cognition: Current and Future Trends informs engineers interested in human-computer interaction about the current state of augmented cognition.Its scope includes recent advances in electroencephalography (EEG), neural network (NN), and brain-computer interface (BCI) brain technologies. The title explores in detail each technological approach to augmented cognition and offers conclusions to them, summarizing the work and their respective futures.Augmented cognition research often includes the use of brain technology, and this book addresses advances in augmented cognition and its applications.It details recent uses of EEG, NN, and BCI in the field and how they may augment user, researcher, and practitioner cognition.Focusing on the use of EEG for eye-tracking, NN logic, and the BCI application of motor-imagery (MI) and discussing challenges and opportunities relevant to such applications, the title is a useful introduction to the subject matter. This is an engaging read for any student, researcher or academic in the fields of engineering, augmented cognition, human-computer interaction and human factors/ergonomics who will learn the basics and key concepts of augmented cognition through this simple and straightforward title.

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  • Software or hardware?

    When deciding between software and hardware, it ultimately depends on the specific needs and goals of the user. Software provides flexibility, scalability, and ease of updates, making it ideal for tasks that require frequent changes or updates. On the other hand, hardware offers reliability, security, and performance for tasks that require high processing power or data storage. It is important to carefully evaluate the requirements of the project or task at hand to determine whether software or hardware is the best solution.

  • 'Software or hardware?'

    The choice between software and hardware depends on the specific needs and goals of the user. Software provides flexibility and can be easily updated or customized, while hardware offers physical components that may be more reliable and provide better performance for certain tasks. Ultimately, the decision between software and hardware should be based on the specific requirements of the user and the intended use of the technology.

  • What do you call someone who is knowledgeable about technology, programming, software, and hardware?

    Someone who is knowledgeable about technology, programming, software, and hardware is often referred to as a "technologist" or a "tech expert." They may also be called a "computer scientist," "software engineer," "IT professional," or simply a "tech-savvy individual." These individuals typically have a deep understanding of how technology works and are skilled in various aspects of computer systems and software development.

  • What else can be learned besides programming and networking technology?

    Besides programming and networking technology, individuals can also learn important skills such as problem-solving, critical thinking, communication, and teamwork. These skills are essential in any professional setting and can help individuals succeed in their careers. Additionally, individuals can also learn about cybersecurity, data analysis, cloud computing, and other emerging technologies to stay competitive in the ever-evolving tech industry. Continuous learning and development in these areas can open up new opportunities and help individuals advance in their careers.

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