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  • The Architecture of Computer Hardware, Systems Software, and Networking : An Information Technology Approach
    The Architecture of Computer Hardware, Systems Software, and Networking : An Information Technology Approach

    The Architecture of Computer Hardware, Systems Software and Networking is designed help students majoring in information technology (IT) and information systems (IS) understand the structure and operation of computers and computer-based devices.Requiring only basic computer skills, this accessible textbook introduces the basic principles of system architecture and explores current technological practices and trends using clear, easy-to-understand language.Throughout the text, numerous relatable examples, subject-specific illustrations, and in-depth case studies reinforce key learning points and show students how important concepts are applied in the real world. This fully-updated sixth edition features a wealth of new and revised content that reflects today’s technological landscape. Organized into five parts, the book first explains the role of the computer in information systems and provides an overview of its components.Subsequent sections discuss the representation of data in the computer, hardware architecture and operational concepts, the basics of computer networking, system software and operating systems, and various interconnected systems and components.Students are introduced to the material using ideas already familiar to them, allowing them to gradually build upon what they have learned without being overwhelmed and develop a deeper knowledge of computer architecture.

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  • Understanding Animation
    Understanding Animation

    First Published in 1998. Understanding Animation is a comprehensive introduction to animated film, from cartoons to computer animation.Paul Wells' insightful account of a critically neglected but increasingly popular medium:* explains the defining characteristics of animation as a cinematic form* outlines different models and methods which can be used to interpret and evaluate animated films* traces the development of animated film around the world, from Betty Boop to Wallace and Gromit.Part history, part theory, and part celebration, Understanding Animation includes: * notes towards a theory of animation* an explanation of animation's narrative strategies* an analyis of how comic events are constructed* a discussion of representation, focusing on gender and race* primary research on animation and audiences.Paul Wells' argument is illustrated with case studies, including Daffy Duck in Chuck Jones' Duck Amuck, Jan Svankmajer's Jabberwocky, Tex Avery's Little Rural Riding Hood and King Size Canary ', and Nick Park's Creature Comforts.Understanding Animation demonstrates that the animated film has much to tell us about ourselves, the cultures we live in, and our view of art and society.

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  • Intimate Animation
    Intimate Animation

    In recent years there has been a surge of animated projects that have pushed boundaries, broken taboos, prompted discussions and wowed festival and online audiences alike through compelling storytelling and unmatched artistry. Join Ben Mitchell and Laura-Beth Cowley of Skwigly Online Animation Magazine and the Intimate Animation podcast as they take you on a tour of the landscape of contemporary animated films that deal with themes of love, intimacy, relationships, anatomy and sexuality - and the incredible artists behind them.Through research and firsthand interviews with trailblazers such as Signe Baumane, Andreas Hykade, Ruth Lingford, Michaela Pavlátová, Bill Plympton and Joanna Quinn as well as newer voices including Sawako Kabuki, Renata Gasiorowska, Will Anderson, Sara Gunnarsdóttir, Michaela Mihalyi, David Stumpf, Levi Stoops, Lori Malépart-Traversy, Anna Ginsburg, Veljko Popovic, Renee Zhan and more, Intimate Animation looks deeply at the role animation has played in presenting elaborate and complex concepts relating to love and sexuality. Exploring the role animation has played in sex education, self-discovery, the body, lust and love, as well as how the medium can be used to visually represent emotions, feelings and concepts not easily described in words nor depicted through live-action filmmaking, Intimate Animation is the ideal book for professional animators, filmmakers, enthusiasts, researchers, academic and students of animation and film studies interested in the themes of love and sexuality.

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  • Intimate Animation
    Intimate Animation

    In recent years there has been a surge of animated projects that have pushed boundaries, broken taboos, prompted discussions and wowed festival and online audiences alike through compelling storytelling and unmatched artistry. Join Ben Mitchell and Laura-Beth Cowley of Skwigly Online Animation Magazine and the Intimate Animation podcast as they take you on a tour of the landscape of contemporary animated films that deal with themes of love, intimacy, relationships, anatomy and sexuality - and the incredible artists behind them.Through research and firsthand interviews with trailblazers such as Signe Baumane, Andreas Hykade, Ruth Lingford, Michaela Pavlátová, Bill Plympton and Joanna Quinn as well as newer voices including Sawako Kabuki, Renata Gasiorowska, Will Anderson, Sara Gunnarsdóttir, Michaela Mihalyi, David Stumpf, Levi Stoops, Lori Malépart-Traversy, Anna Ginsburg, Veljko Popovic, Renee Zhan and more, Intimate Animation looks deeply at the role animation has played in presenting elaborate and complex concepts relating to love and sexuality. Exploring the role animation has played in sex education, self-discovery, the body, lust and love, as well as how the medium can be used to visually represent emotions, feelings and concepts not easily described in words nor depicted through live-action filmmaking, Intimate Animation is the ideal book for professional animators, filmmakers, enthusiasts, researchers, academic and students of animation and film studies interested in the themes of love and sexuality.

    Price: 120.00 £ | Shipping*: 0.00 £
  • What free animation software is available?

    There are several free animation software options available, including Blender, Pencil2D, and Synfig Studio. Blender is a powerful 3D animation software that is widely used in the industry and offers a wide range of features. Pencil2D is a 2D animation software that is great for traditional hand-drawn animation. Synfig Studio is another 2D animation software that is known for its vector-based animation capabilities. These free options provide a great starting point for anyone looking to get into animation without investing in expensive software.

  • Is there mouth animation software or similar plugins for Photoshop?

    Yes, there are mouth animation software and plugins available for Photoshop. One popular option is Adobe Character Animator, which allows users to animate characters in real-time using a webcam and microphone. Additionally, there are third-party plugins like RubberHose and Joysticks 'n Sliders that can be used to create more advanced character animations, including mouth movements. These tools can be useful for creating animated videos, explainer videos, and other multimedia projects within Photoshop.

  • 'Animation or cartoon?'

    Animation and cartoon are often used interchangeably, but there is a subtle difference between the two. Animation is a broad term that encompasses all forms of moving images created through various techniques, while a cartoon specifically refers to a stylized and simplified form of animation typically aimed at a younger audience. Both animation and cartoons have their own unique styles and appeal to different audiences, but they both share the common goal of entertaining and telling stories through visual storytelling.

  • What is avatar animation?

    Avatar animation is the process of bringing a digital character, known as an avatar, to life through movement and expression. This can involve creating realistic movements, gestures, and facial expressions to make the avatar appear more lifelike and engaging. Avatar animation is commonly used in video games, virtual reality experiences, and animated films to enhance the overall storytelling and user experience. It requires skilled animators to manipulate the avatar's movements frame by frame to create a seamless and believable performance.

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  • Animation Techniques
    Animation Techniques

    Animation can be used to illustrate, simplify and explain complicated subjects, as well as to transform stories into engaging, fantastical narratives.There are many types of animation, all of which can incorporate different artistic techniques such as sculpture, drawing, painting, printing and textiles.In this practical guide, animation tutor Steve Roberts explores the twelve basic principles of animation, demonstrating the different techniques available and offering helpful exercises for readers to practise in their chosen style.From pencils to pixels, flip books to feature films, and plasticine to puppets, this helpful book covers everything you need to know about how to start animating and will be of great interest for anyone looking to learn how to make their own animated films.

    Price: 20.00 £ | Shipping*: 3.99 £
  • Prime Time Animation : Television Animation and American Culture
    Prime Time Animation : Television Animation and American Culture

    In September 1960 a television show emerged from the mists of prehistoric time to take its place as the mother of all animated sitcoms.The Flintstones spawned dozens of imitations, just as, two decades later, The Simpsons sparked a renaissance of primetime animation.This fascinating book explores the landscape of television animation, from Bedrock to Springfield, and beyond. The contributors critically examine the key issues and questions, including: How do we explain the animation explosion of the 1960s?Why did it take nearly twenty years following the cancellation of The Flintstones for animation to find its feet again as primetime fare?In addressing these questions, as well as many others, essays examine the relation between earlier, made-for-cinema animated production (such as the Warner Looney Toons shorts) and television-based animation; the role of animation in the economies of broadcast and cable television; and the links between animation production and brand image.Contributors also examine specific programmes like The Powerpuff Girls, Daria, Ren and Stimpy and South Park from the perspective of fans, exploring fan cybercommunities, investigating how ideas of 'class' and 'taste' apply to recent TV animation, and addressing themes such as irony, alienation, and representations of the family.

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  • Invisible Digital : What Animation and Games Tell us about Software and Digital Culture
    Invisible Digital : What Animation and Games Tell us about Software and Digital Culture

    Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture.At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences.The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017).All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man’s Sky and Everything.Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes.The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture.Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives.Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture.These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

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  • Software Supply Chain Security : Securing the End-to-End Supply Chain for Software, Firmware, and Hardware
    Software Supply Chain Security : Securing the End-to-End Supply Chain for Software, Firmware, and Hardware

    Trillions of lines of code help us in our lives, companies, and organizations.But just a single software cybersecurity vulnerability can stop entire companies from doing business and cause billions of dollars in revenue loss and business recovery.Securing the creation and deployment of software, also known as software supply chain security, goes well beyond the software development process. This practical book gives you a comprehensive look at security risks and identifies the practical controls you need to incorporate into your end-to-end software supply chain.Author Cassie Crossley demonstrates how and why everyone involved in the supply chain needs to participate if your organization is to improve the security posture of its software, firmware, and hardware. With this book, you'll learn how to:Pinpoint the cybersecurity risks in each part of your organization's software supply chainFind the cybersecurity frameworks and resources that can improve securityIdentify the roles that participate in the supply chain-including IT, development, operations, manufacturing, and procurementDesign initiatives and controls for each part of the supply chain using existing frameworks and referencesEvaluate third-party risk in your supply chain

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  • Search for Chinese animation.

    Chinese animation, also known as Donghua, has been gaining popularity in recent years. Some popular Chinese animated series include "The King's Avatar," "Mo Dao Zu Shi," and "Scissor Seven." These animations often feature unique art styles and storytelling inspired by Chinese culture and mythology. Fans of animation looking for something new and different may enjoy exploring the world of Chinese animation.

  • What is the name of the animation and game programming software Scratch?

    The animation and game programming software is called Scratch. It is a visual programming language and online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch allows users to create interactive stories, games, and animations by dragging and dropping code blocks to create scripts. It is designed to be easy to use, making it accessible for beginners and younger users to learn the basics of programming and computational thinking.

  • Which anime have good animation?

    Some anime known for their exceptional animation quality include "Demon Slayer: Kimetsu no Yaiba," "Attack on Titan," and "Your Name." These anime are praised for their fluid and detailed animation, stunning visual effects, and dynamic fight sequences. The animation in these series enhances the overall viewing experience and helps bring the story and characters to life in a visually captivating way.

  • Is the horse animation funny?

    The humor in the horse animation is subjective and may vary from person to person. Some viewers may find the exaggerated movements and expressions of the horse to be funny, while others may not. Overall, the humor in the animation depends on individual preferences and sense of humor.

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